Made this character to built stylized shaders in UE5, keeping the textures and lighting setup, only adjusting the shaders to vary the look.
Beauty shot with regular PBR shader
In Unreal Engine 5 with a custom Cel-Shader. With and without a sketch outline shader.
In Unreal Engine 5 with a custom Cel-Shader. On the left, with flatter colors and a cleaner outline (slightly inspired by Moebius).
On the right, a shader with more vibrant colors and stronger specularity.